Ͽ ǹ ߽ ų !3D ְ ո Ͱ տ 90% ̻ ϴ ո ⺻ å̴. α 3D MAX ٵƮ, 伥, ȰϿ Ǵµ, ⺻ ̽ ϰ Ѵ. Ư ü , , , ڼϰ ȳϱ ʺڿ ȴ. ڿ ij غ Ư¡ ִ. ̹ȭϴ ۾ ġ ij ϼ ִ. ó å ߿ Ͽ ڽ ij ϼ ִ ˷ش.
PART 1 3D MAX1. UI(User Interface) 1-1. (File) 1-2. (Main Tool Bar) 2. ͺ (Editable Poly) 2-1. ؽ(Vertex) 2-2. (Edge) 2-3. (Boder) 2-4. (Polygon) PART 2 1. (Modeling) 1-1. ̾ 帧 1-2. 2. UV 2-1. Checker Map 2-2. Open UV Editor 3. 伥 غϱ PART 3 ٵƮ 3D(ó 4D)1. ٵ 1-1. ̽ 1-2. Ű 2. (Mapping) 2-1. Ʈ 2-2. ̽ 2-3. ü 2-4. 귯 PART 4 ü 1. ü 1-1. (Face) 1-2. (Body) 1-3. (Arm) 1-4. ٸ(Leg) 1-5. (Hand) 1-6. (Foot) 2. Ƿ翧 2-1. 2-2. Ƿ翧 2-3. ij UV PART 5 ij 1. 1-1. (Body) 1-2. (Face) 1-3. (Hand) 1-4. (Foot) 1-5. (Ear) 1-6. (Body Final) 1-7. ȭ(Makeup) 1-8. Ӹī(Hair) 2. 2-1. (Body) 2-2. (Face) 2-3. (Hand) 2-4. (Foot) PART 6 1. ݼ(Metal) 1-1. ݼӿ ǥ 1-2. (Armor) 2. õ(Cloth) 2-1. (Glazing) 2-2. Ƽ ̾(Multiply) 3. (Leather) 4. (Wood) PART 7 Ų1. е(Biped) 2. Ų(Skin) 3. Ų (Skin Envelopes) 4. ؽ Ʈ(Vertices Weight) PART 8 ̾ƿ1. (Pose) 2. (Marmoset ToolBag) 2-1. ġ 2-2. 2-3. ̵ 2-4. ̹