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3D  ij 𵨸 Game Character Modeling


3D ij 𵨸 Game Character Modeling

<輱> | ȭ

Ⱓ
2020-06-02
PDF
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268 M
PCƮºPC
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å α׷ ġ ȵǽó?å α׷  ġ
 Ұ
 Ұ
ټ

 Ұ

𵨷 Ͽ ǹ ߽ ų !

3D 𵨸 ְ ո ׸ ׸ Ͱ տ 90% ̻ ϴ ո ⺻ å̴. α׷ 3D MAX ٵƮ, 伥, ȰϿ Ǵµ, ⺻ ̽ ޴ ϰ 𵨸 Ѵ. Ư ü , , , ڼϰ ȳϱ ʺڿ ȴ. ڿ ij͸ غ Ư¡ ִ. ̹ȭϴ ۾ ġ ij͸ ϼ ִ. ó å ߿ Ͽ ڽ ij 𵨸 ϼ ִ ˷ش.

ڼҰ

׿ ̸, 캼 Ʃ ŷ 3D ij ƼƮ Ȱϰ ִ.

PART 1 3D MAX
1. UI(User Interface)
1-1. (File)
1-2. (Main Tool Bar)
2. ͺ (Editable Poly)
2-1. ؽ(Vertex)
2-2. (Edge)
2-3. (Boder)
2-4. (Polygon)

PART 2 𵨸
1. 𵨸(Modeling)
1-1. 𵨸 ̾ 帧
1-2. 𵨸
2. UV
2-1. Checker Map
2-2. Open UV Editor
3. 伥 غϱ

PART 3 ٵƮ 3D(ó׸ 4D)
1. ٵ
1-1. ̽
1-2. Ű
2. (Mapping)
2-1. Ʈ
2-2. ̽
2-3. ü
2-4. 귯

PART 4 ü 𵨸
1. ü 𵨸
1-1. (Face)
1-2. (Body)
1-3. (Arm)
1-4. ٸ(Leg)
1-5. (Hand)
1-6. (Foot)
2. Ƿ翧
2-1.
2-2. Ƿ翧
2-3. ij UV

PART 5 ij
1.
1-1. (Body)
1-2. (Face)
1-3. (Hand)
1-4. (Foot)
1-5. (Ear)
1-6. (Body Final)
1-7. ȭ(Makeup)
1-8. Ӹī(Hair)
2.
2-1. (Body)
2-2. (Face)
2-3. (Hand)
2-4. (Foot)

PART 6
1. ݼ(Metal)
1-1. ݼӿ ǥ
1-2. (Armor)
2. õ(Cloth)
2-1. (Glazing)
2-2. Ƽ ̾(Multiply)
3. (Leather)
4. (Wood)

PART 7 Ų
1. е(Biped)
2. Ų(Skin)
3. Ų (Skin Envelopes)
4. ؽ Ʈ(Vertices Weight)

PART 8 ̾ƿ
1. (Pose)
2. (Marmoset ToolBag)
2-1. ġ
2-2.
2-3. ̵
2-4. ̹

ټ

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(ѱ 40̳)
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ϵ ϴ.