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2014-06-30
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å ַ , , ޿ ʿ ܰ躰 ̵带 ϴ ǹ, Ʈ ࿡ ʿ 𵨰 ׵ Ѹϰ ִ. å Ư ⿡ ʵ ׿ ϰ ִ. Ϸ о Clark Quinn å Ϸ׿ ظ ٷ, Ͽ ɼ ϰ, Ϸ ʵ ࿡ ݵǴ ٷ Ӹ ƴ϶ ȭ ȹ ȿ Ϸ ϰ ִ.
ϱ , , Ȱ а پ н ȸ ϴ ϸ鼭 ο ̴. ο ǰ 񽺸 , ذῡ ֱ⵵ Ѵ. ʿ ϰ, н ȭϰ, ϰ ν ΰ Ǿش.

ڴ å Ϸ׿ ִ , Ϸ ǻ, Ϸ 迡 ģϸ鼭 ϰ ȳְ ִ. ÿ Ϸ ܼ н ƴ϶ ⿩ ִٴ ְ ִ.
- Jane Hart (Center for Learning and Performance Technologies â ǥ)

츮 Ϸ ȭ ⿡ ̷ ̷̶ Ѵ. ȭ θƮ Ŀ´̼ ٲپҵ Ϸ Ű ȿ̸鼭 ذå ִ. ڴ Ϸ ѷ ȯȣ ϰ, ٽ̰ Ȯϰ ϰ ϰ ִ.
- Michael Allen (Allen Interactions ǥ)

츮 ̷ ̴. ׷ ͺ ũ ĥ ̴. ڴ ̸ ʿ Ŵ ϰ ִ.
-Jay Cross (Internet Time ǥ Informal Learning )

츮 ġ ð н ƺ Ͼ ϻ Ϳ ̷ ʴ ȿ Ȳ ϰ ȴ. ڴ 忡 ̸鼭 ̸ ο н ̲ ⸦  Ȱؾ Ȯϸ鼭 ̵带 ϰ ִ.
-Jane Bozarth (Social Media for Trainers and Better Than Bullet Points ڻ)

å Ϸ ̵ ÿ ǹ̸ ǻܺ å̱⵵ ϴ.
-Allison Rossett (ָ̰б )

ڴ ȭ ż ϴ ʿ ʵ ְ ִ. 츮 () ʰ ȯ濡 ذå Ѵ.
- Marcia Conner ( ȭ о Ʈ
The New Social Learning: A Guide to Transforming Organization Through Social Media )

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å Clark Quinn ڻ 500 , , α, 񿵸  ַ ϴ Quinnovation ǥ̸, Ʈ ε ռϰ Ȱϰ ִ. ǥ δ Engaging Learning, Designing e-Learning Simulation Games ִ.



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