å ַ , , ʿ ܰ躰 ̵带 ϴ ǹ, Ʈ ʿ Ѹϰ ִ. å Ư ʵ ϰ ִ. Ϸ о Clark Quinn å Ϸ ظ ٷ, Ͽ ɼ ϰ, Ϸ ʵ ݵǴ ٷ Ӹ ƴ϶ ȭ ȹ ȿ Ϸ ϰ ִ.
ϱ , , Ȱ а پ н ȸ ϴ ϸ鼭 ο ̴. ο ǰ , ذῡ ֱ Ѵ. ʿ ϰ, н ȭϰ, ϰ ν ΰ Ǿش.
ڴ å Ϸ ִ , Ϸ ǻ, Ϸ 迡 ģϸ鼭 ϰ ȳְ ִ. ÿ Ϸ ܼ н ƴ϶ ִٴ ְ ִ.
- Jane Hart (Center for Learning and Performance Technologies â ǥ)
츮 Ϸ ȭ ̷ ̷̶ Ѵ. ȭ θƮ Ŀ´̼ ٲپҵ Ϸ Ű ȿ̸鼭 ذå ִ. ڴ Ϸ ѷ ȯȣ ϰ, ٽ̰ Ȯϰ ϰ ϰ ִ.
- Michael Allen (Allen Interactions ǥ)
츮 ̷ ̴. ͺ ũ ĥ ̴. ڴ ̸ ʿ Ŵ ϰ ִ.
-Jay Cross (Internet Time ǥ Informal Learning )
츮 ġ ð н ƺ Ͼ ϻ Ϳ ̷ ʴ ȿ Ȳ ϰ ȴ. ڴ 忡 ̸鼭 ̸ ο н ̲ ⸦ Ȱؾ Ȯϸ鼭 ̵带 ϰ ִ.
-Jane Bozarth (Social Media for Trainers and Better Than Bullet Points ڻ)
å Ϸ ̵ ÿ ǹ̸ ǻܺ å̱ ϴ.
-Allison Rossett (ָ̰б )
ڴ ȭ ż ϴ ʿ ʵ ְ ִ. 츮 () ʰ ȯ濡 ذå Ѵ.
- Marcia Conner ( ȭ о Ʈ
The New Social Learning: A Guide to Transforming Organization Through Social Media )
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å Clark Quinn ڻ 500 , , α, ַ ϴ Quinnovation ǥ̸, Ʈ ε ռϰ Ȱϰ ִ. ǥ δ Engaging Learning, Designing e-Learning Simulation Games ִ.
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